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Chaindive ps2
Chaindive ps2







  1. Chaindive ps2 series#
  2. Chaindive ps2 ps2#

At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan. on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004.

Chaindive ps2 ps2#

SCEA did release a couple of other PS2 import demos on their U.S. Uploaded a JPEG of the controls menu presented in English with the link below. A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Youll have to go into the Extras folder and ChainDive will appear on-screen after pressing button X to boot it up. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder.

chaindive ps2

A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment.

Chaindive ps2 series#

The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The US version was all over the place in terms of fps stability. There are exactly 2 scenes in which the game drops frames, probably due to data streaming from the disc. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. OR2SP: The japanese version has MUCH BETTER framerate stability compared to the Western PS2 releases.

chaindive ps2

ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.









Chaindive ps2