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I am fish xbox press any button
I am fish xbox press any button







  • Super Double Jump: A doublejump that goes higher and farther than usual.
  • A jump that goes farther, higher, and faster than usual, but with slightly higher startup.
  • Superjump: Tap any downward direction, then 8 (for a neutral superjump) or 9 (for a forward superjump).
  • Neutral double jump can drift like neutral jump. Must land or get hit before you are able to do it again. Will force you to face toward the opponent.
  • Doublejump: Input by pressing an upward direction in midair to jump in that direction.
  • This is very different from Jump( 7) and Jump( 9), in that you can drift forward or backward in the air by pressing 6 or 4 before you reach the top of the jump arc.
  • (Neutral) Jump( 8): AKA jumping straight up.
  • i am fish xbox press any button

    EX guard can be done during blockstun, so multiple hits in a blockstring can be EX guarded. Restores guard meter, increases pushback, decreases meter gain for the attacker, and shifts frame advantage by 2 frames in favor of the defender. Input a guard right before an attack connects to trigger a gold flash and the words "EX Guard". Similar to Guilty Gear's Instant Block or Garou's Just Defend.

    I AM FISH XBOX PRESS ANY BUTTON FULL

  • EX Guard: Available to Crescent and Full moon only.
  • Crouch blocks block mid attacks and low attacks, but not high attacks.
  • Holding down-back ( 1) will put you into a crouching position, from which you can crouch block.
  • Standing blocks block high attacks (such as most non-projectile air attacks) and mid attacks, but not low attacks.
  • Holding directly back ( 4) will put you into a standing block against approaching attacks.
  • In general, air blocks are vulnerable to grounded attacks but can block ground projectiles. After that, the block in the air will count as an air block.
  • Note: Holding up-back on the ground ( 7) in neutral state will cause you to jump, leaving you vulnerable during the jump startup frames.
  • You will only actually block when an opponent's attack would hit you.
  • Block: Hold any direction away from your opponent.
  • The only direction/button combination that can't be done with the E button is 4/6A+B or j.4/6 A+B, which gives you a dash/backdash or airdash/airbackdash.Ĭommands will assume facing right, and using the numpad notation above.
  • (while blocking/being hit) Circuit Spark ( Crescent, Full Half in a special case).
  • i am fish xbox press any button

    Activate Heat or Blood Heat ( Crescent), Circuit Charge or Active Blood Heat ( Full).(All moons, though Half has a unique Shield Bunker when done while blocking.) The E button (labeled "QA" ("Quick Action") in game config) is the in-game macro button which outputs different button combinations depending on the direction held (regardless of the character's state). ( Full moon only) 214D (Can be done while blocking): Shield Bunker. Specifics of the D button vary with the Moon style.Ģ36D/j.236D (After successful Shield): Launching counter hit follow up. The D button functions as shield, which is a parry mechanism. More information on notation specifics can be found in the Notation Glossary.Ī, B, and C correspond to weak, medium, and heavy attacks respectively. Additionally, moves are given prefixes to signify certain properties, such a j. 5 represents the lever neutral position, and 6 always faces the same direction the character is facing for consistency.īy representing lever directions with numerals as shown above, any set of lever and button inputs can be represented with a combination of button letters and numbers. Here are the digital directional inputs possible in Melty Blood:Īnd here are how those same directions correspond to the layout of a number pad.

    i am fish xbox press any button

    First of all, the game has 5 buttons: A, B, C, D, and E. Melty's moves and combo sequences are notated with a combination of button letters and numbers, known as Numpad Notation.







    I am fish xbox press any button